Thursday, 13 January 2011

Animation Practice

Industry and jobs

Although this type of animation could be and is used in films, my primary industry for this piece focused on games, so I have been looking on the website There are many animators jobs on the site and it seems to be one of the most sought after professions, this example at Rockstar North particularly caught my eye

Whilst animations for things like explosions and falls down the stairs are often handled procedurally, there are certain situations within a game that require a keyframed animation, such as a cutscene or scripted event within a level.

Animators often also use blended animations or inverse kinematic methods, which still require animation to be present, they will then use the physics simulator to make sure the model isn't clipping with the enviroment. Therefore skills such as key frame animation are still used within the industry.

Some of the experiments I have done such as different walk cycles could be useful as an in game animation for a controlled character, as would the run cycles.

Wednesday, 12 January 2011

Motion Graphics

These screenshots show how I put the audio together in logic

Here I am opening the video file within logic

Here I am adding the music to the project

Here playing with levels and setting up separate channels for music and effects

 With the channels set up I started to add the sound effects, here I am adding the typewriter sound to the initial shot. 

These shots are similar except I am adding the "scribble" sound effect to give the noise of a pencil. Note the levels had to be played with to give a reasonable mix of sound 

These shots show the sound with everything added apart from the voice. Notice the ambient battle sounds and truck sound effects, as well as explosions

This shot shows the track in its final state, with the voiceover and all effects added, the only thing to be done now is use a radio preset and modulator to affect the voice.