Tuesday 7 December 2010

Animation Practice

This render shows I've got a little further with the fall, however the main reason for this render was to test the water. I don't have a mental ray light in the scene yet so the water isn't shimmering properly yet.


I took a render here to show the initial jump, its quite difficult to see as there is no scene elements, but I'm trying to 'squash and stretch' the character as he jumps.

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