Wednesday, 8 December 2010

Animation Practice

A final edit of my cliff jump here, I still need to play with the lighting slightly but the animation is pretty much there.

Tuesday, 7 December 2010

Animation Practice

Here I tried a few different run cyles, its quite hard to see from the video, but there are slight differences in each. The heand and shoulder movement is lightly different, as is the tilt of the hips.

I used this to help me decide on a run cycle to be used before the jump. putting each beside each other helps you recognise minute differences and the overall effect they have.

Animation Practice

This render shows I've got a little further with the fall, however the main reason for this render was to test the water. I don't have a mental ray light in the scene yet so the water isn't shimmering properly yet.


I took a render here to show the initial jump, its quite difficult to see as there is no scene elements, but I'm trying to 'squash and stretch' the character as he jumps.

Monday, 6 December 2010

Animation Practice

A final render of the fall, I'm particularly happy with this one as the character looks down just before he trips, the landing is also good as he bounces slightly. I need to add lighting to the scene but aside from that I'm pretty happy at this point.

Sunday, 5 December 2010

Animation Practice

This render shows most of the movement finished, however it will still need polishing. need to look at lighting and camera angles too.



Here is most of the fall without the landing, this perhaps looks a little bit fast, also some of the hit points with the stairs need playing with. overall I'm happy with the flip over though as this was quite hard to achieve.

Thursday, 2 December 2010

Animation Practice

This shows the scene in its current state, I'm fairly happy with it at this point. The scene needs lighting properly, I like the flight and how the body reacts to wall, however the landing could probably do with a little bit of bounce as the character appears to fold to the ground.

Monday, 29 November 2010

Animation Practice

This shows the animation at quite an advanced stage, however I have not tackled the body hitting the wall yet.


Here I put the walk cycle into the scene, however you can see I'm having trouble getting the character to move across the floor realistically, this is something which takes a lot of tweaking to get right.

At this point I was going to have the character kneel down and touch the bomb before the explosion, this is an idea that I later scrapped and had the model bend at the waist. This is to save seconds for the walk cycle at the beginning of the scene as well as create more natural looking movement.



I have managed to get the walk cycle looking better here, the bend at the waist has also come into the scene, the bomb looks fine and the blast radius is where I want it. Now to finish the movement!





I started by working on a couple of walk cycles, these were created using the copy and paste features n 3DS Max.

The cycle on the left is perhaps more feminine, in the end I used a mixture of the two for my bomb animation which creates a nice balanced effect.