This render shows I've got a little further with the fall, however the main reason for this render was to test the water. I don't have a mental ray light in the scene yet so the water isn't shimmering properly yet.
I took a render here to show the initial jump, its quite difficult to see as there is no scene elements, but I'm trying to 'squash and stretch' the character as he jumps.
No comments:
Post a Comment