Saturday, 8 January 2011

Animation Practice

Here is my final edit of all the animations and shots



Im happy with this overall but there are several things I would change were I to do it again. The landing in the bomb scene could do with tweaking as the upper body seems to fold in on itself when it lands at the end of the scene. I would have liked to add more scene elements such as a sightly more realistic bomb or textured walls. overall I think the camera angles are good although I would like to have done something slightly different with the slo-mo shot if I had time by adding a second camera.

Were I to change the stairs animation the first thing to change again would be the landing. Although I have managed to get the somersault into the fall and body does bounce slightly as it hits its final resting position, however the legs are not perfect as they come to their resting position before hitting the ground, again i would have liked to add more scene elements, aside from this I think the animation is solid, although the slo-mo shot could perhaps have been more elaborate.

I am fairly happy with the final scene, however i did have trouble getting the lighing in the scene right, as it was the biggest scene and needed mental ray lighting in order to show shimmer on the water, the light had to be reasonably close to water whilst aso lighting the character. The final effect is not terrible, however had I had more time I would have made the lighting better. Movement wise I am still not entirely happy with the run up, as the knees are still slightly too bent, the jump is good as is the initial fall but the body could perhaps be doing more as it enters the water.

I rendered all shots out from Max in .tif sequences and then imported these to After Effects, I could then edit the shots as I wanted them and add transitions such as fades. I also added mental ray lighting to the scenes to produce shadows and better light the scene.

Wednesday, 8 December 2010

Animation Practice

A final edit of my cliff jump here, I still need to play with the lighting slightly but the animation is pretty much there.

Tuesday, 7 December 2010

Animation Practice

Here I tried a few different run cyles, its quite hard to see from the video, but there are slight differences in each. The heand and shoulder movement is lightly different, as is the tilt of the hips.

I used this to help me decide on a run cycle to be used before the jump. putting each beside each other helps you recognise minute differences and the overall effect they have.

Animation Practice

This render shows I've got a little further with the fall, however the main reason for this render was to test the water. I don't have a mental ray light in the scene yet so the water isn't shimmering properly yet.


I took a render here to show the initial jump, its quite difficult to see as there is no scene elements, but I'm trying to 'squash and stretch' the character as he jumps.

Monday, 6 December 2010

Animation Practice

A final render of the fall, I'm particularly happy with this one as the character looks down just before he trips, the landing is also good as he bounces slightly. I need to add lighting to the scene but aside from that I'm pretty happy at this point.

Sunday, 5 December 2010

Animation Practice

This render shows most of the movement finished, however it will still need polishing. need to look at lighting and camera angles too.



Here is most of the fall without the landing, this perhaps looks a little bit fast, also some of the hit points with the stairs need playing with. overall I'm happy with the flip over though as this was quite hard to achieve.

Thursday, 2 December 2010

Animation Practice

This shows the scene in its current state, I'm fairly happy with it at this point. The scene needs lighting properly, I like the flight and how the body reacts to wall, however the landing could probably do with a little bit of bounce as the character appears to fold to the ground.