Monday, 29 November 2010

Animation Practice

This shows the animation at quite an advanced stage, however I have not tackled the body hitting the wall yet.


Here I put the walk cycle into the scene, however you can see I'm having trouble getting the character to move across the floor realistically, this is something which takes a lot of tweaking to get right.

At this point I was going to have the character kneel down and touch the bomb before the explosion, this is an idea that I later scrapped and had the model bend at the waist. This is to save seconds for the walk cycle at the beginning of the scene as well as create more natural looking movement.



I have managed to get the walk cycle looking better here, the bend at the waist has also come into the scene, the bomb looks fine and the blast radius is where I want it. Now to finish the movement!





I started by working on a couple of walk cycles, these were created using the copy and paste features n 3DS Max.

The cycle on the left is perhaps more feminine, in the end I used a mixture of the two for my bomb animation which creates a nice balanced effect.  

Saturday, 20 November 2010

Animation Practice

This shows the walk up and the trip, up to the first connection with the staircase. The animation is coming along but I'm having trouble getting the body to flip and still look convincing.




Here I have the initial walk cycle up to the trip, it still needs polishing.

Motion Graphics

Friday, 19 November 2010

3D Character Design




Project Research

I've been having a bit of trouble with the Physx plugin I'm using to create ragdolls, here is the thread I've started on Nvidia Developer Forums, hopefully I can get this sorted soon.

http://developer.nvidia.com/forums/index.php?showtopic=5399&st=0#entry16657

Monday, 15 November 2010

here ive got a little further, adding an animated "sketch" of the regiment, this part will have narration explaining the troops and their equipment.

I created the pass through effect with the map using mask paths and animating the opacity of the mask.

Sunday, 14 November 2010

Animation Practice

I've started to put together my initial animation, its quite rough at the moment and the movement needs touching up.

Sunday, 7 November 2010

Motion Graphics

Ive decided to render in a higher res and sharpen things up, as well as focusing the camera more, although I still have to work on the camera animations.

Motion Graphics

A first draft of my opening shot

Wednesday, 3 November 2010

Motion Graphics

Some elements I've started putting together to be animated, I'm trying to find out a way for producing a sketching effect without having to do a path reveal


Motion Graphics

I really like the part with the map at the start of this one