Simon Crompton
Level 6 Work and Research
Thursday 27 January 2011
Monday 24 January 2011
Friday 14 January 2011
Thursday 13 January 2011
Animation Practice
Industry and jobs
Although this type of animation could be and is used in films, my primary industry for this piece focused on games, so I have been looking on the website gamesindustry.biz. There are many animators jobs on the site and it seems to be one of the most sought after professions, this example at Rockstar North particularly caught my eye
http://www.gamesindustry.biz/jobs/rockstar-north/uk-and-europe/character-animator-id40987
Whilst animations for things like explosions and falls down the stairs are often handled procedurally, there are certain situations within a game that require a keyframed animation, such as a cutscene or scripted event within a level.
Animators often also use blended animations or inverse kinematic methods, which still require animation to be present, they will then use the physics simulator to make sure the model isn't clipping with the enviroment. Therefore skills such as key frame animation are still used within the industry.
Some of the experiments I have done such as different walk cycles could be useful as an in game animation for a controlled character, as would the run cycles.
Although this type of animation could be and is used in films, my primary industry for this piece focused on games, so I have been looking on the website gamesindustry.biz. There are many animators jobs on the site and it seems to be one of the most sought after professions, this example at Rockstar North particularly caught my eye
http://www.gamesindustry.biz/jobs/rockstar-north/uk-and-europe/character-animator-id40987
Whilst animations for things like explosions and falls down the stairs are often handled procedurally, there are certain situations within a game that require a keyframed animation, such as a cutscene or scripted event within a level.
Animators often also use blended animations or inverse kinematic methods, which still require animation to be present, they will then use the physics simulator to make sure the model isn't clipping with the enviroment. Therefore skills such as key frame animation are still used within the industry.
Some of the experiments I have done such as different walk cycles could be useful as an in game animation for a controlled character, as would the run cycles.
Wednesday 12 January 2011
Motion Graphics
These screenshots show how I put the audio together in logic
Here I am opening the video file within logic
Here I am adding the music to the project
Here playing with levels and setting up separate channels for music and effects
With the channels set up I started to add the sound effects, here I am adding the typewriter sound to the initial shot.
These shots are similar except I am adding the "scribble" sound effect to give the noise of a pencil. Note the levels had to be played with to give a reasonable mix of sound
These shots show the sound with everything added apart from the voice. Notice the ambient battle sounds and truck sound effects, as well as explosions
This shot shows the track in its final state, with the voiceover and all effects added, the only thing to be done now is use a radio preset and modulator to affect the voice.
Tuesday 11 January 2011
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